EDIPI Newsletters

The EDIPI Consortium publishes a bi-annual newsletter with all the training events, scientific presentations, new publications, deliverables and milestones, as well as other news relevant to the project.

You can now download this material here in PDF format:

Blog posts

  • Post by Anupama K Xavier (together with Oisin Hamilton and Stéphane Vannitsem): Simple is good: How we understand climate using idealised models. Available at the European Geosciences Union (EGU) blog Climate: Past, Present and Future (CL) Division webpage
  • Post by Jamie Mathews: Línte na Farraige: Shedding light on rising seas, and what it means for us. Available at the Grantham Institute for Climate Change and the Environment webpage.
  • Post by Mireia Ginesta-Fernández: Changes in the climate dynamics have already modified characteristics and impacts of storms in France: the case study of storm Alex 2020. Available at the European Geosciences Union (EGU) blog on Nonlinear Processes in Geosciences webpage
  • Post by Emma Holmberg (neé Allwright): The link between European warm-temperature extremes and atmospheric persistence. Available at the European Geosciences Union (EGU) blog on Nonlinear Processes in Geosciences webpage

Publications for kids

  • Article by Emma Holmberg (neé Allwright), Christoffer Hallgren and Gabriele Messori: Predicting the Future: How Does a Weather Forecast Work? Frontiers for young minds. Available at Frontiers for young minds webpage.

Public education outreach posters
(by Inovasita Alifdini, Emma Allwright and Anupama K Xavier):


(by Aleksa Stankovic and Andra Covaciu)

Climate education games

EDIPI ESRs have created the following serious games to increase teachers’ and students’ interests in extreme weather events and the impact of climate change. This material is publicly available and can be downloaded from the links below.

  • S2OuP – Spin to Save OuPlanet: this card game is designed to heighten students’ awareness of the connection between climate change and extreme weather events. Available in UU box (pdf)
  • WE GUESS – Weather Guesser: this interactive card game will allow students to learn about different types of severe weather events, their location, their relation to climate change, their impact and the adaptation and mitigation measures that can be taken. Available in UU box (pdf)
  • Climate countdown: this board game explores how climate change affects different people of other ages and other parts of the world. Players have the chance to tackle climate change by choosing different climate policies and adaptation measures. Available in UU box (pdf)
  • ClimarisQ briefing paper: it provides the background information necessary for teachers to use this videogame in a classroom setting. ClimarisQ is a game conceived by Davide Faranda (EDIPI’s training coordinator, CNRS) through the CNRS – AMCSTI – ISC-PIF scientific mediation incubator on complex systems. Available in UU box (pdf)

Project EArtH – the EDIPI Art Hazard project

The EArtH project stands at the confluence of art and climate science, reenvisioning historic paintings through the lens of contemporary climate projections. This initiative draws upon rigorous IPCC findings to reimagine artworks, aiming to foster a deeper public understanding and engagement with climate change’s impacts. Through this unique fusion, EArtH seeks to illuminate the pressing environmental challenges of our time, inviting reflection on our collective future and the role of art in environmental discourse. To Project EArtH